In this final instalment of the series, some ideas for different effects will be shown. First, you can texturize the background to get the effect of an old Maxfield Parrish painting. A texture from Photomorphis was used here:
Splashes in the water can also be added. The Image Manipulation Store sells a series of these on a black background, which disappears when you set the layer blend mode to Screen:
Here's is another example of a splash with rougher water:
The "flinging hair" pose, though commonly seen, really shows off the model's hair:
The model can pose with lanterns, crystal balls and such, with can be "lit up" in post processing. Note that I painted in some mountains on the horizon using a black Brush. This should be done before generating the water:
Another possibility is putting a second version of the model inside a jar. See my blog posts dated March 16 and April 2, 2014, Putting the Model Inside A Jar - Parts 1 & 2, for information on how to do this:
If lightning is added, add it before the water is generated so you can get a reflection in the water:
Water can be added to scenes such as this:
Simply add water as high in the scene as you want, then mask out the parts where you do not want water:
There is no rule that says the color of the water must match the color of the sky:
Try experimenting with rougher, more turbulent water. Do this by hitting the Complex button in Flood 2 and playing with the sliders:
Simulating a full moon backlighting the model at night is another interesting look:
There is no rule that says the model must wear a swimsuit, and there is no rule that says she must be in or near water. Experiment and have fun!
I hope these examples stimulate your creativity, and you have a lot of fun exploring this most interesting technique.